A Markov Decision Process in a Game of Studies

A Reinforcement Learning model for students’ investment decisions into higher education.

In this paper, we introduce a model for prospective students’ decision to join higher education and the optimal quantity to undertake. We set up a baseline model using a Markov Decision Process and depart from a perfect information case to include scenarios of omitted information about the agent’s reward, its transition probabilities and friction costs.

 

Data: National Longitudinal Survey of Youth Survey of 1979 (NLSY79)

Model: Markov Decision Process, Reinforcement Learning, Policy Iteration

Keywords: Markov Decision Process, Information Theory, Stochastic model, Transition matrix, Reward.

Software:  RStudio, R (programming language)

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On Informative Priors and Distribution Shapes in Networks

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A Vector Autoregressive Model of Wheat Prices